AICT

IA-Driven Personalized Assistance in Serious Games to Foster Computational Thinking

Using artificial intelligence to guide and personalize learner support in game-based learning environments.

Serious games & Intelligent feedback

Game-Based Learning Environments (GBLE) show promise in fostering Computational Thinking (CT) and programming skills in K-12 education, by letting students design and run algorithms to advance in games by means of simplified programming blocks.

However, such GBLEs can be challenging to some students due to their open-ended nature and minimal guidance, and research has shown that these difficulties can be in part alleviated by adaptive support.

In this project, we aim to create and evaluate AI-guided feedback, which would be tasked with predicting the level of support a learner needs—based on their current solution and behavior, as well as select or generate suitable feedback..

In the long-run the personalization aim at easing the adoption of GBLEs at school in CT courses.

Context
Teaching programming in K-12
Goals
Designing AI models for guiding personalized feedback
Target games
Pyrates & Spy
Evaluations
In-classroom naturalistic studies

The research project

👥
L'équipe
Chercheurs & collaborateurs
🎮
Testbeds
Serious games and schools
📄
Publications
Articles & conférences
🔬
Résultats
Données & conclusions
🤝
Partenaires
Institutions & financeurs
📬
Contact
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